By partnering with the Software Engineering Institute ("SEI") at Carnegie Mellon University, Our team Cycurity developed A multiplayer digital escape-the-room game and a leaderboard for first annual Presidential Cybersecurity Cup competition in December 2019. We developed the digital escape-the-room and SEI created the cybersecurity problem sets which are embedded inside the game.
As a UX/UI designer, I worked closely with the team and conducted extensive research and create escaped the room game puzzles in the form of surveys, observations, and user testing. After we defined our main features, I created user flow and journey map, wireframes, High-fi 2D UI.
Visual representation of user experience, and useful tool to communicate with different stakholders and clients.
Creating a product always requires a deep understanding of users’ and clients’ needs. During the generative and explorative research process, our team dedicated a lot of time to understand what the client was setting out to achieve and what kinds of puzzles work best with cybersecurity challenges. I realized that when working with clients, innovation and creativity provide the most value when we do a reasonable scoping for product. The scoping helps us to form a framework for design towards an efficient solution. When our team started a concept generation, the user journey map was a really helpful tool in communicating with our clients and with our teammates. This tool also helped me to find the user insights and to ideate prototypes for our project. If we could have understood how to effectively communicate with our client from the beginning, we could’ve provided a journey map earlier and allowed us to iterate our product more.